We're doing a game jam because it was our love for game development that brought us together. This will be a way for us to get to know each other, build/show our skills, and help us figure out what to do next.
- The jam starts on October 19th, 2013, we're having a kickoff meeting at UMBC's Engineering Building (Room 005a) at 12:00pm.
- Working with a team is encouraged, but not mandatory. We'll do our best to accommodate people looking for team mates during the kickoff meeting.
- Your game title should be randomly generated using the Video Game Name Generator. You can try multiple times until your team agrees on a title, or you can make up a name in a similar style.
- The games will be submitted to this site by midnight November 18th.
- We will vote on our favorites in various categories at the end.
- Teams listed on our teams page will receive exposure on our blog, and special support from BIG staff (we'll help find team mates, work with source control, resolve issues, etc).
- Anyone interested in leading a team can list their team information on the teams page. The person who submits this email will be considered team leader.
- If you don't know where to find team mates, you can try to consult the community contact spreadsheet, or just come to the kickoff meeting and try to wing it!
- Team leaders should attend both kickoff (10/19) and half-time report (11/2) meetings.
- Team Leaders will receive special training on Oct.19th at UMBC Engineering Bldg (Room 505), 2 hours before the main meetup event.
- Team leaders are responsible for keeping the team together and focused, and for contacting us, if the team runs into issues.
- Many of us are used to 48 hour game jams. They are indeed fun, but they also involve lack of sleep, a large single block of time, not-exactly-optimal diets, and lots of stress leading up to the deadline. We wanted to eliminate this stuff, so we stretched this game jam to a month. Manage your time so that you work only as long as you might at a short game jam. Think of this as a leisurely game jam.
- Keep your team small. Having a small team helps keep people accountable, and facilitates communication. Don't worry about joining with people you don't know. A major goal of this jam is for everyone to learn from, and help each other.
- You should plan small. I can't stress this enough, biting off more than you can chew usually leads to buggy, unfinished games. Simplification is a skill. Think of the absolute core of the experience, then strip more away to find an even corier core. You can always add stuff if you're ahead of schedule.
- Choose a way to work that works for your team. You could meet up at each other's places of residence, or at a common location like a coffee shop or wherever would be cool with a few people clacking on laptops. You can also collaborate online. It's best if you can do a bit of both. In-person meetings are great for communication and conflict resolution, and online tools also help with communication and file sharing.